![]() Taking place through traffic-packed city streets, the races rewarded players for risky manoeuvres, providing extra time to shoot past competitors. Guildford-based developer Criterion built its Burnout series of arcade driving games around two principles: speed and style. “Football, but with remote control cars” is a likely pitch for Rocket League, but who expected it would become one of the most skilful and enduring multiplayer games released in decades? Rocket League is elegant and ageless: it will probably still be played in 20 years, in living rooms and in tournaments. It’s an accessible, multifaceted racing treat. Barn finds and destructible signs rewarded exploration, while a multitude of driving challenges provided structure and challenge. Boasting a gigantic selection of cars and an inventive AI-assisted multiplayer component, the game was designed around simply letting the player have fun, no matter what they did or where they drove. Photograph: MicrosoftĬombining an open-world structure with the energy of a music festival, Forza Horizon made arcade-style racing games fun again. But what about the mother and young child using a fake passport to rejoin the rest of their family? Or an undocumented refugee who you could reject as a possible terrorist, but who may in fact be a desperate civilian? Papers, Please is a powerful illustration of how we can become complicit in inhumane systems, and the ways games can invite us to explore complex ethical dilemmas. You are a border officer in a war-torn country where people are constantly trying to smuggle things past you: drugs, weapons, falsified IDs. One of several games that kicked off the indie-game renaissance of the 2010s, Limbo’s monochrome style and relatively short running time belie the extraordinary effort and fastidiousness that went into its creation, evident in everything from the sinister movements of a giant spider to the precise physics that power its puzzles. The central character here is a boy on the run from death, or perhaps already dead. Read more: Best Comedy Game 2017: West of Loathing Skribbl.Extraordinary … Limbo. If you like Kingdom of Loathing's sense of humor, check out the non-browser cowboy RPG West of Loathing, by the same developers. And while you can't directly play with other people, you can steal their stuff, join guilds and interact. The whole game is consistently absurd and amusing, from the enemy types, to the genre conventions it apes so cleverly. And then there's the Haiku Dungeon, where not only are all the descriptions of your enemies in haiku form, but so are your attacks. The Disco Bandits dance at their enemies, fuelled by moxie. The Sauceror flings hot sauce in people's faces, and they get damaged, because hot sauce would really hurt if someone threw it at your face. Take, for instance, the pun-based classes. It's trying to be funny, and it's been going strong for years. It's a little ugly, but Kingdom of Loathing isn't trying to be pretty. ![]() Kingdom of Loathing is a sort of pseudo-mmo kind of thing, firmly embedded in the web interface, with drop down menus letting you select your attacks, and page refreshes for every new area. ![]() Play: Kingdom of Loathing | Developer: Asymmetric Publications
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